Class WaitForCondition
Animation which waits till a certain condition is true.
Inheritance
System.Object
WaitForCondition
Implements
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: AnimationHelpers
Assembly: cs.temp.dll.dll
Syntax
public class WaitForCondition : IAnmationSequence
Constructors
WaitForCondition(WaitForCondition.TimePredicate)
Create a new instance of WaitForCondition
Declaration
public WaitForCondition(WaitForCondition.TimePredicate condition)
Parameters
Type | Name | Description |
---|---|---|
WaitForCondition.TimePredicate | condition | The condition WaitForCondition.TimePredicate |
Methods
ConstructCoroutine()
Declaration
public IEnumerator ConstructCoroutine()
Returns
Type | Description |
---|---|
IEnumerator |
Reverse()
Does nothing
Declaration
public void Reverse()
StartManualAnimation()
Does noting
Declaration
public void StartManualAnimation()
UpdateAnimation()
Updates the animation values
Declaration
public bool UpdateAnimation()
Returns
Type | Description |
---|---|
System.Boolean | Is the animation still running (false when finished) |