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Class WaitForCondition

Animation which waits till a certain condition is true.

Inheritance
System.Object
WaitForCondition
Implements
IAnmationSequence
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: AnimationHelpers
Assembly: cs.temp.dll.dll
Syntax
public class WaitForCondition : IAnmationSequence

Constructors

WaitForCondition(WaitForCondition.TimePredicate)

Create a new instance of WaitForCondition

Declaration
public WaitForCondition(WaitForCondition.TimePredicate condition)
Parameters
Type Name Description
WaitForCondition.TimePredicate condition

The condition WaitForCondition.TimePredicate

Methods

ConstructCoroutine()

Declaration
public IEnumerator ConstructCoroutine()
Returns
Type Description
IEnumerator

Reverse()

Does nothing

Declaration
public void Reverse()

StartManualAnimation()

Does noting

Declaration
public void StartManualAnimation()

UpdateAnimation()

Updates the animation values

Declaration
public bool UpdateAnimation()
Returns
Type Description
System.Boolean

Is the animation still running (false when finished)

Implements

IAnmationSequence
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