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Delegate WaitForCondition.TimePredicate

Delegate for the condition takes the unity time as an parameter and returns a bool (waits till true)

Namespace: AnimationHelpers
Assembly: cs.temp.dll.dll
Syntax
public delegate bool TimePredicate(float unityTime);
Parameters
Type Name Description
System.Single unityTime

Unity Time.time

Returns
Type Description
System.Boolean

The animation waits till this is true

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