Delegate WaitForCondition.TimePredicate
Delegate for the condition takes the unity time as an parameter and returns a bool (waits till true)
Namespace: AnimationHelpers
Assembly: cs.temp.dll.dll
Syntax
public delegate bool TimePredicate(float unityTime);
Parameters
Type | Name | Description |
---|---|---|
System.Single | unityTime | Unity Time.time |
Returns
Type | Description |
---|---|
System.Boolean | The animation waits till this is true |