Class OneShotSquence
A animation which only is called once and then is finished.
Inheritance
System.Object
OneShotSquence
Implements
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: AnimationHelpers
Assembly: cs.temp.dll.dll
Syntax
public class OneShotSquence : IAnmationSequence
Constructors
OneShotSquence(Action)
Create a new instance of OneShotSquence
Declaration
public OneShotSquence(Action action)
Parameters
Type | Name | Description |
---|---|---|
Action | action | The action to perfome one time |
Methods
ConstructCoroutine()
Declaration
public IEnumerator ConstructCoroutine()
Returns
Type | Description |
---|---|
IEnumerator |
Reverse()
Does nothing
Declaration
public void Reverse()
StartManualAnimation()
Declaration
public void StartManualAnimation()
UpdateAnimation()
Will return always false.
Declaration
public bool UpdateAnimation()
Returns
Type | Description |
---|---|
System.Boolean | False |